Wednesday, September 25, 2013

MIND TRAP

I had the idea of hidden defined, which is really hard to even express in words, let alone to translate it into architectural language. The difficulty is not coincidental, there are people who were trained in the thought that architecture is a language just as literature and arts and made tremendous effort to work out a parallel system, but at GSD architecture is treated more like a mode of knowledge, and design is the experiment through which knowledge is gained (Quote SH).

Therefore, instead of trying to pin down what hidden means metaphysically, I went ahead and made something straight from instinct. Because, knowledge can only be gained retrospectively through excessive trails and testing in some sense. Just let go of the mind and play hide and seek with the project.

So, I am at a stage where the basic scheme is settled that a single elevated hidden room in the middle surrounded by four compressed rooms that have cracks between them. The lightness of the walls and the central volume resting on a single point present its hiddenness. No the problem is how to make the spatial arrangement more three dimensional, and my instructor's advice is to think more about the access to and from the hidden room, and achieve that through circulation. I think I need to think about it more diagrammatically and post-rationalize a lot of stuff I made.

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