IT IS a game. At this point of the design process, I realize that I was too restricted in the form and did not explore the spatial arrangement. I am glad that Cameron has pointed that out and Inge did not mentioned it at all.
Cameron also pointed out that the assignment is essentially to create a systematical singularityWhat other people are doing is either playing with circulation or the space. Typically it is going up through 4 rooms and down 4 rooms but actually there are 5; or make the space so integrated that one could not detect the hidden space. My design was simple in geometry, also in circulation. That's why I wanted to develop it further to make everything work.
Then it came to my final design, in which a single symmetrical circulation runs through the four rooms and came to the fifth one elevated in the center.
The whole project is a diagram showing four spaces in reaction to torque forces. The application of the force created a central volume which is then concealed by slanting the walls to make it levitate above the common ground. The hidden room is then a reconciliation between the harmonious Euclidean geometries and the force. The chasm created by the force are therefore used as circulatory devices to get access to the rooms. The overall hidden was achieved through the phenomenological experience of the dwellers. The four rooms and the chasms provide a symmetrical experience so that people would have a symmetrical expectation till the end of the circulation, and the reveal of the hidden room in the central negates such expectation.
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